namespace ghost {
	/**状态常量*/
	export class StsType {
		/**无*/public static readonly NONE:number = -1;        
		/**站立*/public static readonly STAND:number = 0;
		/**奔跑*/public static readonly RUN:number = 4;		
		/**跳跃-此游戏无用*/public static readonly JUMP:number = 7;	
		/**倒地*/public static readonly FALL:number = 10;		
		/**攻击*/public static readonly ATTACK:number = 20;		
		/**死亡*/public static readonly DEATH:number = 11;		
		/**转生-此游戏无用*/public static readonly TRANS:number = 99999;		
		/**不能行动的状态(指完全不能进行指令战斗的情况死亡、倒地)*/
		public static cannotAction(sts:number):boolean
		{			
			return sts == StsType.DEATH;
		}
		/**是否死亡状态*/
		public static isDeadSts(sts:number):boolean
		{			
			return sts == StsType.DEATH;
		}
		/**攻击状态*/
		public static attackAction(sts:number):boolean
		{	
			return sts == StsType.ATTACK;
		}
	}
}